Designing for Ideas that Don't Exist Yet



Designing for Ideas that Don't Exist Yet

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INSIGHT

Maybe the problem with complex ideas isn’t that they’re too complicated.

Maybe we’re just trying to explain them in the wrong way.

We often make unfamiliar ideas easier to understand by making them look familiar. A new material gets the usual “future tech” visual language. A new technology gets reduced to the same diagrams and interfaces we’ve all seen before. A new category gets branded according to the conventions of an existing one. It makes sense because we use what we already recognise to make unfamiliar things easier to process. That's just how our brains work.

But it also makes it harder to see what’s actually new about it, which is one of the most exciting things about progress.

A complex idea has its own logic, relationships, behaviours and tensions. The opportunity isn’t always to reduce them but to find a visual language that lets people understand them on their own terms.

This is where we think branding has a bigger job to do.

For example, take a company developing a new material to replace a conventional one. You could explain the process with a diagram showing inputs, transformation, outputs, etc. Or you could build the brand around the material’s actual properties: showing how it’s made, what it replaces, where it comes from and what happens to it afterwards, through the identity, language and brand experience.

Design then becomes a way of understanding the proposition instead of decoration around an explanation.

Some of the companies we work with at MEK are creating things that don’t have an established category, visual language or set of associations yet. So we’re not interested in making a new idea look and sound like something that’s already been done before. We want the brand to help people understand what’s different about its proposition, and why that difference matters.

That might mean creating a design system that makes an unfamiliar process visible. It might mean using language to introduce a new concept, or designing a brand experience that lets someone explore an idea instead of passively reading about it.

The brand then becomes part of how people understand the idea without making it look like something that already exists.

So maybe the goal was never to simplify complexity. It was to make sense of it.

1 Tripovich St

Brunswick VIC 3056

+61 3 9969 7602

hi@mek.studio

This site was built to minimise environmental impact
through low-carbon design principles. Learn more.

We live on the unceded stolen lands of the Wurundjeri Woi Wurrung people of the Kulin nation. We recognise their continuing connection to culture, land, waters and community, and pay respects to Elders past and present. There cannot be climate justice without Indigenous justice. Always was, always will be, Aboriginal land.

© 2026 MEK STUDIO® All rights reserved.

1 Tripovich St

Brunswick VIC 3056

+61 3 9969 7602

hi@mek.studio

This site was built to minimise environmental impact through low-carbon design principles.
Learn more.

We live on the unceded stolen lands of the Wurundjeri Woi Wurrung people of the Kulin nation. We recognise their continuing connection to culture, land, waters and community, and pay respects to Elders past and present. There cannot be climate justice without Indigenous justice. Always was, always will be, Aboriginal land.

© 2026 MEK STUDIO® All rights reserved.

1 Tripovich St

Brunswick VIC 3056

+61 3 9969 7602

hi@mek.studio

This site was built to minimise environmental impact
through low-carbon design principles. Learn more.

We live on the unceded stolen lands of the Wurundjeri Woi Wurrung people of the Kulin nation. We recognise their continuing connection to culture, land, waters and community, and pay respects to Elders past and present. There cannot be climate justice without Indigenous justice. Always was, always will be, Aboriginal land.

© 2026 MEK STUDIO® All rights reserved.